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Gamification & Learning Infographic: Playing to Win

What's the difference between gamification and serious games? What effect do they have on learning stickiness and how are learning departments using them? Is it finally time for learning professionals to put on their game face? Earlier this year, ASTD (now ATD, the Association for Talent Development) and i4cp released a new research report exploring the trends in gamification and serious games for learning to answer these questions. Whet your appetite for the analysis, recommendations and case studies featured in this report with the handy infographic below:

Eric Davis
Eric received his master’s degree in journalism and mass communication from Marshall University in 1996. He has had 20+ years of workforce experience in a variety of fields. Before coming to i4cp, he worked as a laboratory technician for DuPont, a conference planner for Marshall University, the public relations manager for the Robert C. Byrd Institute for Advanced Technical Manufacturing, and a graphic designer for COX Communications.